Gender differences and game-based learning in secondary education

Open Access
Authors
Publication date 2011
Host editors
  • G. Vanthournout
  • L. Coertjens
  • V. Donche
  • D. Gijbels
  • C. Evans
  • E. Cools
  • H. Pedrosa de Jesus
Book title ELSIN XVI. Proceedings of the 16th annual conference of Education, Learning, Styles, Individual differences Network. Developing learning within and across disciplines: evidence from research and practice. University of Antwerp
ISBN
  • 9788026300076
Event ELSIN 2011
Pages (from-to) 90-96
Publisher Brno: Tribun EU
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Research Institute of Child Development and Education (RICDE)
Abstract
In the Netherlands, differences in school motivation and performance between boys and girls are a major issue in political debates. In the first years of secondary education in the Netherlands, boys tend to underachieve and to be disengaged from school. Game-based learning might improve the school motivation and performance of both boys and girls. In two studies with game-based learning, gender differences were examined in students' school motivation and learning outcomes. Both boys and girls showed an increase in motivation and learning outcomes. Only in the second study about a digital role-play citizenship game, boys additionally showed a larger increase in media literacy than girls. This means that game-based learning showed potential to solve the so-called boys problem in Dutch secondary education.
Document type Conference contribution
Language English
Published at http://webh01.ua.ac.be/linguapolis/scuati/ELSIN-proceedings.pdf‎
Downloads
360125.pdf (Final published version)
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