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van 't Woud, J. S. S., Sandberg, J. A. C., & Wielinga, B. J. (2011). The Mars crowdsourcing experiment: is crowdsourcing in the fom of a serious game applicable for annotation in a semantically-rich research domain? In Proceedings of CGAMES '2011 USA: 16th International Conference on Computer Games : AI, Animation, Mobile, Interactive Multimedia, Educational, and Serious Games : 27th July-30th July 2011 (pp. 201-208). IEEE. https://doi.org/10.1109/CGAMES.2011.6000339
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Christoph, L. H., Sandberg, J. A. C., & Wielinga, B. J. (2005). Added value of task model and role of metacognition in learning. In C. K. Looi, G. McCalla, B. Bredeweg, & B. Breuker (Eds.), Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology IOS Press.
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