Search results
Results: 44
Number of items: 44
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Teitsma, M., Sandberg, J., Schreiber, G., Wielinga, B., & van Hage, W. R. (2014). Engineering ontologies for question answering. Applied Ontology, 9(1), 1-25. https://doi.org/10.3233/AO-140130
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Sandberg, J., Maris, M., & Hoogendoorn, P. (2014). The added value of a gaming context and intelligent adaptation for a mobile application for vocabulary learning. Computers and Education, 76, 119-130. https://doi.org/10.1016/j.compedu.2014.03.006
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Teitsma, M., Sandberg, J., Wielinga, B., & Schreiber, G. (2014). Validating Ontologies for Question Generation. In F. Grootjen, M. Otworowska, & J. Kwisthout (Eds.), BNAIC 2014 : Benelux Conference on Artificial Intelligence: proceedings of the Twenty-Sixth Benelux Conference on Artificial Intelligence : Nijmegen, November 6-7, 2014 (pp. 111-118). (BNAIC; Vol. 26). Radboud University. http://www.cs.kuleuven.be/~joost/DN/bnaic-proceedings/bnaic2014.pdf -
Veenhof, G., Sandberg, J. A. C., & Maris, M. G. (2012). ZooQuest: A mobile game-based learning application for fifth graders. In S. A. Cherri, W. J. Clancey, G. Papadourakis, & K. Panourgia (Eds.), Intelligent Tutoring Systems: 11th International Conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : proceedings (pp. 687-688). (Lecture Notes in Computer Science; Vol. 7315). Springer. https://doi.org/10.1007/978-3-642-30950-2_122
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Sandberg, J. A. C., Wielinga, B. J., & Christoph, L. H. (2012). The role of prescriptive models in learning. Computers and Education, 59(2), 839-854. https://doi.org/10.1016/j.compedu.2011.11.021
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van 't Woud, J. S. S., Sandberg, J. A. C., & Wielinga, B. J. (2011). The Mars crowdsourcing experiment: is crowdsourcing in the fom of a serious game applicable for annotation in a semantically-rich research domain? In Proceedings of CGAMES '2011 USA: 16th International Conference on Computer Games : AI, Animation, Mobile, Interactive Multimedia, Educational, and Serious Games : 27th July-30th July 2011 (pp. 201-208). IEEE. https://doi.org/10.1109/CGAMES.2011.6000339
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Teitsma, M., Sandberg, J., Maris, M., & Wielinga, B. (2011). Using an ontology to automatically generate questions for the determination of situations. In A. Hameurlain, S. W. Liddle, K.-D. Schewe, & X. Zhou (Eds.), Database and Expert Systems Applications: 22nd International Conference, DEXA 2011, Toulouse, France, August 29-September 2, 2011 : proceedings (Vol. 2, pp. 456-463). (Lecture Notes in Computer Science; Vol. 6861). Springer. https://doi.org/10.1007/978-3-642-23091-2_39
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Sandberg, J., Maris, M., & de Geus, K. (2011). Mobile English learning: an evidence-based study with fifth graders. Computers and Education, 57(1), 1334-1347. https://doi.org/10.1016/j.compedu.2011.01.015
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