Knowledgeable Feedback via a Cast of Virtual Characters with Different Competences

Authors
  • M. Wißner
  • E. Lozano
  • J. Gracia del Río
  • B. Bredeweg ORCID logo
Publication date 2011
Host editors
  • G. Biswas
  • S. Bull
  • J. Kay
  • A. Mitrovic
Book title Artificial Intelligence in Education
Book subtitle 15th international conference, AIED 2011, Auckland, New Zealand, June 28-July 1, 2011
ISBN
  • 9783642218682
ISBN (electronic)
  • 9783642218699
Series Lecture Notes in Computer Science
Event 15th International Conference on Artificial Intelligence in Education, AIED 2011
Pages (from-to) 620
Number of pages 1
Publisher Heidelberg: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
  • Faculty of Science (FNWI)
Abstract
DynaLearn (http://www.DynaLearn.eu) develops a cognitive artefact that engages learners in an active learning by modelling process to develop conceptual system knowledge. Learners create external representations using diagrams. The diagrams capture conceptual knowledge using the Garp3 Qualitative Reasoning (QR) formalism [2]. The expressions can be simulated, confronting learners with the logical consequences thereof. To further aid learners, DynaLearn employs a sequence of knowledge representations (Learning Spaces, LS), with increasing complexity in terms of the modelling ingredients a learner can use [1]. An online repository contains QR models created by experts/teachers and learners. The server runs semantic services [4] to generate feedback at the request of learners via the workbench. The feedback is communicated to the learner via a set of virtual characters, each having its own competence [3]. A specific feedback thus incorporates three aspects: content, character appearance, and a didactic setting (e.g. Quiz mode). In the interactive event we will demonstrate the latest achievements of the DynaLearn project. First, the 6 learning spaces for learners to work with. Second, the generation of feedback relevant to the individual needs of a learner using Semantic Web technology. Third, the verbalization of the feedback via different animated virtual characters, notably: Basic help, Critic, Recommender, Quizmaster & Teachable agent.
Document type Conference contribution
Language English
Published at https://doi.org/10.1007/978-3-642-21869-9_121
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