ZooQuest: A mobile game-based learning application for fifth graders

Authors
Publication date 2012
Host editors
  • S.A. Cherri
  • W.J. Clancey
  • G. Papadourakis
  • K. Panourgia
Book title Intelligent Tutoring Systems
Book subtitle 11th International Conference, ITS 2012, Chania, Crete, Greece, June 14-18, 2012 : proceedings
ISBN
  • 9783642309496
ISBN (electronic)
  • 9783642309502
Series Lecture Notes in Computer Science
Event 11th International Conference on Intelligent Tutoring Systems, ITS 2012
Pages (from-to) 687-688
Publisher Heidelberg: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
This study examined ZooQuest, a mobile game that supported fifth graders in the process of learning English as a second language. ZooQuest embedded the Mobile English Learning (MEL) application and was compared to MEL as a stand-alone application. Two groups were compared in a quasi-experimental pre- and posttest design. Fifth graders that used the ZooQuest application spent more time on learning at home than fifth graders that used the MEL application and obtained significant better learning results on the posttest than they did on the pretest. The ZooQuest application demonstrated its benefits in the practice of language learning outside school.
Document type Conference contribution
Language English
Published at https://doi.org/10.1007/978-3-642-30950-2_122
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