Prevention in addiction: Using serious games to (re)train cognition in Dutch adolescents

Open Access
Authors
Publication date 2015
Host editors
  • S. Göbel
  • M. Ma
  • J. Baalsrud Hauge
  • M.F. Oliveira
  • J. Wiemeyer
  • V. Wendel
Book title Serious Games
Book subtitle first joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015: proceedings
ISBN
  • 9783319191256
ISBN (electronic)
  • 9783319191263
Series Lecture Notes in Computer Science
Event First Joint International Conference on Serious Games (JCSG) 2015
Pages (from-to) 173-178
Publisher Cham: Springer
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Psychology Research Institute (PsyRes)
Abstract
Excessive use of psychoactive substances during adolescence poses a serious health risk. It can lead to cognitive impairment, as well as addictive problems later in life. Dual process models of addiction suggest that to counter this development, the overdeveloped automatic reactions to drug-related cues should be tempered and cognitive control functions should be strengthened. Recently, several training paradigms have been developed to (re)train these processes. While effective in long time users, most adolescents lack a motivation to train. To motivate them we have developed several serious games that incorporate these evidence-based training paradigms. This paper will present some of them and describe how they work.
Document type Conference contribution
Language English
Published at https://doi.org/10.1007/978-3-319-19126-3_15
Downloads
478905 (Final published version)
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