StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course

Authors
Publication date 2019
Host editors
  • M. Scheffel
  • J. Broisin
  • V. Pammer-Schindler
  • A. Ioannou
  • J. Schneider
Book title Transforming Learning with Meaningful Technologies
Book subtitle 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019 : proceedings
ISBN
  • 9783030297350
ISBN (electronic)
  • 9783030297367
Series Lecture Notes in Computer Science
Event 14th European Conference on Technology Enhanced Learning, EC-TEL 2019
Pages (from-to) 622-625
Number of pages 4
Publisher Cham: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract

Motivating students to actively engage in their studying efforts is an ongoing challenge, because motivation is a key factor in study success. In the work presented here, we investigate whether the use of a mobile app with a teacher-like avatar (StudyGotchi), based on the successful digital pet Tamagotchi, can be deployed to motivate and engage computer science university students in their blended learning programming course. A randomized controlled study was performed which showed mixed results. Lessons learned include (i) better understanding of how to effectively implement the game-mechanics, and (ii) ways to circumvent technical limitations in usage.

Document type Conference contribution
Language English
Published at https://doi.org/10.1007/978-3-030-29736-7_53
Other links https://www.scopus.com/pages/publications/85072946538
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