StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course
| Authors |
|
|---|---|
| Publication date | 2019 |
| Host editors |
|
| Book title | Transforming Learning with Meaningful Technologies |
| Book subtitle | 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019 : proceedings |
| ISBN |
|
| ISBN (electronic) |
|
| Series | Lecture Notes in Computer Science |
| Event | 14th European Conference on Technology Enhanced Learning, EC-TEL 2019 |
| Pages (from-to) | 622-625 |
| Number of pages | 4 |
| Publisher | Cham: Springer |
| Organisations |
|
| Abstract |
Motivating students to actively engage in their studying efforts is an ongoing challenge, because motivation is a key factor in study success. In the work presented here, we investigate whether the use of a mobile app with a teacher-like avatar (StudyGotchi), based on the successful digital pet Tamagotchi, can be deployed to motivate and engage computer science university students in their blended learning programming course. A randomized controlled study was performed which showed mixed results. Lessons learned include (i) better understanding of how to effectively implement the game-mechanics, and (ii) ways to circumvent technical limitations in usage. |
| Document type | Conference contribution |
| Language | English |
| Published at | https://doi.org/10.1007/978-3-030-29736-7_53 |
| Other links | https://www.scopus.com/pages/publications/85072946538 |
| Permalink to this page | |
