Imagining inclusive technological futures through participatory board game design

Open Access
Authors
Publication date 2024
Journal The Design Journal
Volume | Issue number 27 | 2
Pages (from-to) 291-311
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract
In 2021, we conducted a series of experimental participatory design workshops that brought diverse groups of participants together to create a board game. The purpose of this project was to use participatory game design as a provocative medium for exploring questions about and ideas for more inclusive and desirable technological futures. This paper presents a report of our experiences conducting this project, reflecting on critical aspects of its creation, facilitation, and outcomes. Through reporting on this reflective practice, we present three key findings that were instrumental in fostering a space for imaginaries of more inclusive and desirable technological futures to emerge. Firstly, through an experimental participatory design structure that promotes polyvocality in the project. Secondly, through applying a critical framework that allowed the game design activities to serve as means for reflecting on social and technological topics. Lastly, by using the affordances of game design to collectively explore ideas for more desirable technological futures. In conclusion, this paper provides methodological insights and possible practical applications of participatory game design for bringing more inclusivity into discussions about, decision-making around, and possibly even the design of future technologies.
Document type Article
Language English
Published at https://doi.org/10.1080/14606925.2024.2304409
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