Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content

Open Access
Authors
  • P. Siriaraya
  • V. Visch
  • M. Boffo ORCID logo
  • R. Spijkerman
Publication date 2021
Journal JMIR Serious Games
Article number e27953
Volume | Issue number 9 | 4
Number of pages 25
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Psychology Research Institute (PsyRes)
Abstract

While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is balanced and effective. To help address this issue, we propose a design process framework to support the development of mental health gamification. Based on the concept of experienced game versus therapy worlds, we highlight 4 different therapeutic components that could be gamified to increase user engagement. By means of a Dual-Loop model, designers can balance the therapeutic and game design components and design the core elements of a mental health care gamification. To support the proposed framework, 4 cases of game design in mental health care (eg, therapeutic protocols for addiction, anxiety, and low self-esteem) are presented.

Document type Article
Language English
Published at https://doi.org/10.2196/27953
Published at https://preprints.jmir.org/preprint/27953
Other links https://www.scopus.com/pages/publications/85122008255
Downloads
Game Design in Mental Health Care (Final published version)
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