The added value of a gaming context and intelligent adaptation for a mobile application for vocabulary learning
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| Publication date | 2014 |
| Journal | Computers and Education |
| Volume | Issue number | 76 |
| Pages (from-to) | 119-130 |
| Number of pages | 12 |
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| Abstract |
Two groups participated in a study on the added value of a gaming context and intelligent adaptation for a mobile learning application. The control group worked at home for a fortnight with the original Mobile English Learning application (MEL-original) developed in a previous project. The experimental group worked at home for a fortnight with MEL-enhanced, the original application embedded in an adventure game and augmented with intelligent adaptation. Two learning themes were used: Zoo animals and Neighbourhood. Both groups attended lessons at school on Zoo Animals and Neighbourhood during the same periods they were allowed to work with the application at home. A pre- and post-test were conducted to establish the initial vocabulary knowledge and the knowledge acquired during the learning phase. The main results indicated that the students in the experimental condition (MEL-enhanced) outperformed the children from the control group (MEL-original), although the former group did not spend more time with the learning material than the latter, and that the students in the experimental group valued MEL-enhanced more than the children from the control group valued MEL-original.
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| Document type | Article |
| Language | English |
| Published at | https://doi.org/10.1016/j.compedu.2014.03.006 |
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