In-game photography Annet Dekker in Conversation with Marco De Mutiis

Open Access
Authors
Publication date 2023
Host editors
  • A. Dekker
  • G. Giannachi
Book title Documentation as Art
Book subtitle Expanded Digital Practices
ISBN
  • 9780367673123
  • 9780367673505
ISBN (electronic)
  • 9781003130963
  • 9781000785241
  • 9781000785265
Chapter 4
Pages (from-to) 50-59
Publisher London: Routledge
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract In this interview, Annet Dekker and Marco De Mutiis discuss the practice of in-game photography in the context of documentation and preservation of computer games. Acts of screenshotting and sharing game screens and the emergence of dedicated photo modes within games offer challenges and opportunities to create representations of the game object as well as different forms of play. These reveal social and political contexts that are meaningful parts of the games themselves and the larger media ecology in which they sit.
Document type Chapter
Language English
Published at https://doi.org/10.4324/9781003130963-6
Downloads
10.4324_9781003130963-6_chapterpdf (Final published version)
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