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Results: 7
Number of items: 7
  • Open Access
    Buric, I., Žderić, L., Wrzesien, M., & de Bruin, E. I. (2025). Can we Predict Who Benefits Most From Mindfulness? Exploring Baseline Variables Influencing Responses to Mindfulness-Based Interventions in Young Adults. Mindfulness, 16(8), 2292-2302. https://doi.org/10.1007/s12671-025-02625-5
  • Open Access
    Buric, I., Wrzesien, M., Milojičić, J., Ridderinkhof, A., De Bruin, E., & Bögels, S. (2024). Can sensory and semantic priming enhance the effects of guided self-compassion meditation? A proof-of-concept study. Frontiers in Psychology, 15, Article 1385799. https://doi.org/10.3389/fpsyg.2024.1385799
  • Open Access
    Maric, M., Willard, C., Wrzesien, M., & Bögels, S. M. (2019). Innovations in the Treatment of Childhood Anxiety Disorders: Mindfulness and Self-Compassion Approaches. In L. J. Farrell, T. H. Ollendick, & P. Muris (Eds.), Innovations in CBT for Childhood Anxiety, OCD, and PTSD: Improving Access and Outcomes (pp. 265-286). Cambridge University Press. https://doi.org/10.1017/9781108235655.013
  • Vara, M. D., Baños, R. M., Rasal, P., Rodríguez, A., Rey, B., Wrzesien, M., & Alcañiz, M. (2017). A VR-based serious game to regulate joy in adolescents: A comparison of different devices. In K. Giokas, L. Bokor, & F. Hopfgartner (Eds.), eHealth 360°: International summit on eHealth, Budapest, Hungary, June 14-16, 2016 : revised selected papers (pp. 135-142). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 181). Springer. https://doi.org/10.1007/978-3-319-49655-9_18
  • Dolores Vara, M., Baños, R. M., Rasal, P., Rodríguez, A., Rey, B., Wrzesien, M., & Alcañiz, M. (2016). A game for emotional regulation in adolescents: The (body) interface device matters. Computers in Human Behavior, 57, 267-273. https://doi.org/10.1016/j.chb.2015.12.033
  • Rodríguez, A., Rey, B., Vara, M. D., Wrzesien, M., Alcañiz, M., Baños, R. M., & Pérez-López, D. (2015). A VR-based serious game for studying emotional regulation in adolescents. IEEE Computer Graphics and Applications, 35(1), 65-73. https://doi.org/10.1109/MCG.2015.8
  • Rodriguez, A., Rey, B., Clemente, M., Wrzesien, M., & Alcañiz, M. (2015). Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures. Expert Systems With Applications, 42(3), 1699-1709. https://doi.org/10.1016/j.eswa.2014.10.006
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