Search results
Results: 20
Number of items: 20
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Polak, S., Lammes, S., Korsten, F.-W., Chouraqui, F., Ieven, B., Gekker, A., & Ince, S. (Eds.) (2026). Playing Politics in Digital Spaces. (Routledge Studies in Newe Media and Cyberculture; Vol. 76). Routledge. https://doi.org/10.4324/9781003629542
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Gekker, A., Hind, S., Pereira, G., & van der Vlist, F. (2026). Scaling AI in the Cloud: The Disruption of "Cloudification" in Connected and Autonomous Vehicles. In Selected Papers in Internet Research 2025: Research from the Annual Conference of the Association of Internet Researchers (Selected Papers of Internet Research; Vol. 2025). Association of Internet Researchers. https://doi.org/10.5210/spir.v2024i0.14916 -
Birdsall, C., Kopitz, L., & Gekker, A. (2025). Playable Cities: An Introduction. Mediapolis, 10(3). https://www.mediapolisjournal.com/2025/11/playable-cities-intro/ -
Kotliar, D. M., & Gekker, A. (2024). Migrating the state into corporate clouds. Information Communication and Society, 27(14), 2566-2586. https://doi.org/10.1080/1369118X.2024.2343816 -
de Zeeuw, D., & Gekker, A. (2023). A God-Tier LARP? QAnon as Conspiracy Fictioning. Social Media + Society, 9(1). https://doi.org/10.1177/20563051231157300 -
Ferrari Braun, A., & Gekker, A. (2022). Financial playthings: Interrogating gamification in retail trading interfaces. Journal of Gaming and Virtual Worlds, 14(3), 267-284. https://doi.org/10.1386/jgvw_00062_1
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Ferrari Braun, A., & Gekker, A. (2022). Playing (with) the markets: Gamification and playfulness in brokerage platforms. In M. Bujić, J. Koivisto, & J. Hamari (Eds.), Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022 (Organized as an online conference) (pp. 115-123). Article 12 (CEUR Workshop Proceedings; Vol. 3147). CEUR-WS. https://ceur-ws.org/Vol-3147/paper12.pdf -
Bernevega, A., & Gekker, A. (2022). The Industry of Landlords: Exploring the Assetization of the Triple-A Game. Games and Culture, 17(1), 47-69. https://doi.org/10.1177/15554120211014151 -
Gekker, A. (2021). Against game studies. Media and Communication, 9(1), 73-83. https://doi.org/10.17645/MAC.V9I1.3315 -
Vijay, D., & Gekker, A. (2021). Playing Politics: How Sabarimala Played Out on TikTok. American Behavioral Scientist, 65(5), 712-734. https://doi.org/10.1177/0002764221989769
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