Search results
Results: 19
Number of items: 19
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Polak, S., Lammes, S., Korsten, F.-W., Chouraqui, F., Ieven, B., Gekker, A., & Ince, S. (Eds.) (2026). Playing Politics in Digital Spaces. (Routledge Studies in Newe Media and Cyberculture; Vol. 76). Routledge. https://doi.org/10.4324/9781003629542
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Birdsall, C., Kopitz, L., & Gekker, A. (2025). Playable Cities: An Introduction. Mediapolis, 10(3). https://www.mediapolisjournal.com/2025/11/playable-cities-intro/ -
Kotliar, D. M., & Gekker, A. (2024). Migrating the state into corporate clouds. Information Communication and Society, 27(14), 2566-2586. https://doi.org/10.1080/1369118X.2024.2343816 -
de Zeeuw, D., & Gekker, A. (2023). A God-Tier LARP? QAnon as Conspiracy Fictioning. Social Media + Society, 9(1). https://doi.org/10.1177/20563051231157300 -
Ferrari Braun, A., & Gekker, A. (2022). Financial playthings: Interrogating gamification in retail trading interfaces. Journal of Gaming and Virtual Worlds, 14(3), 267-284. https://doi.org/10.1386/jgvw_00062_1
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Ferrari Braun, A., & Gekker, A. (2022). Playing (with) the markets: Gamification and playfulness in brokerage platforms. In M. Bujić, J. Koivisto, & J. Hamari (Eds.), Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022 (Organized as an online conference) (pp. 115-123). Article 12 (CEUR Workshop Proceedings; Vol. 3147). CEUR-WS. https://ceur-ws.org/Vol-3147/paper12.pdf -
Bernevega, A., & Gekker, A. (2022). The Industry of Landlords: Exploring the Assetization of the Triple-A Game. Games and Culture, 17(1), 47-69. https://doi.org/10.1177/15554120211014151 -
Gekker, A., & Ben-David, A. (2021). Data Cudgel or how to Generate Corona-Compliance in Israel. In S. Milan, E. Treré, & S. Masiero (Eds.), COVID-19 from the Margins: Pandemic Invisibilities, Policies and Resistance in the Datafied Society (pp. 149-152). (Theory on Demand; Vol. 40). Institute of Network Cultures. https://networkcultures.org/blog/publication/covid-19-from-the-margins-pandemic-invisibilities-policies-and-resistance-in-the-datafied-society/ -
Vijay, D., & Gekker, A. (2021). Playing Politics: How Sabarimala Played Out on TikTok. American Behavioral Scientist, 65(5), 712-734. https://doi.org/10.1177/0002764221989769 -
Gekker, A. (2021). Against game studies. Media and Communication, 9(1), 73-83. https://doi.org/10.17645/MAC.V9I1.3315
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