Search results
Results: 144
Number of items: 144
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Teitsma, M., Sandberg, J., Schreiber, G., Wielinga, B., & van Hage, W. R. (2014). Engineering ontologies for question answering. Applied Ontology, 9(1), 1-25. https://doi.org/10.3233/AO-140130
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Teitsma, M., Sandberg, J., Wielinga, B., & Schreiber, G. (2014). Validating Ontologies for Question Generation. In F. Grootjen, M. Otworowska, & J. Kwisthout (Eds.), BNAIC 2014 : Benelux Conference on Artificial Intelligence: proceedings of the Twenty-Sixth Benelux Conference on Artificial Intelligence : Nijmegen, November 6-7, 2014 (pp. 111-118). (BNAIC; Vol. 26). Radboud University. http://www.cs.kuleuven.be/~joost/DN/bnaic-proceedings/bnaic2014.pdf -
Sandberg, J. A. C., Wielinga, B. J., & Christoph, L. H. (2012). The role of prescriptive models in learning. Computers and Education, 59(2), 839-854. https://doi.org/10.1016/j.compedu.2011.11.021
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Ghijsen, M., Jansweijer, W., & Wielinga, B. (2012). Designing a search and rescue simulation environment for studying the performance of agent organizations. BNAIC, 24, 115-122. http://www.unimaas.nl/bnaic2012/BNAIC-2012-Proceedings.pdf -
Teitsma, M., Sandberg, J., Maris, M., & Wielinga, B. (2011). Using an ontology to automatically generate questions for the determination of situations. In A. Hameurlain, S. W. Liddle, K.-D. Schewe, & X. Zhou (Eds.), Database and Expert Systems Applications: 22nd International Conference, DEXA 2011, Toulouse, France, August 29-September 2, 2011 : proceedings (Vol. 2, pp. 456-463). (Lecture Notes in Computer Science; Vol. 6861). Springer. https://doi.org/10.1007/978-3-642-23091-2_39
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van 't Woud, J. S. S., Sandberg, J. A. C., & Wielinga, B. J. (2011). The Mars crowdsourcing experiment: is crowdsourcing in the fom of a serious game applicable for annotation in a semantically-rich research domain? In Proceedings of CGAMES '2011 USA: 16th International Conference on Computer Games : AI, Animation, Mobile, Interactive Multimedia, Educational, and Serious Games : 27th July-30th July 2011 (pp. 201-208). IEEE. https://doi.org/10.1109/CGAMES.2011.6000339
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Evers, V., Cramer, H., van Someren, M., & Wielinga, B. (2010). Interacting with adaptive systems. In R. Babuška, & F. C. A. Groen (Eds.), Interactive collaborative information systems (pp. 299-325). (Studies in computational intelligence; No. 281). Springer. https://doi.org/10.1007/978-3-642-11688-9_11
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Cramer, H., Evers, V., van Slooten, T., Ghijsen, M., & Wielinga, B. (2010). Trying too hard: effects of mobile agents' (inappropriate) social expressiveness on trust, affect and compliance. In Proceedings of the 28th international conference on human factors in computing systems (CHI '10), Atlanta, GA, USA (pp. 1471-1474). ACM. https://doi.org/10.1145/1753326.1753546
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