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Dekker, A. (2026). World[build]ing Online Exhibitions, Or Trying to Resist Zombie Curating. In M. Partowi, A. Urban, & M. van der Veen (Eds.), Virtual Reality Exhibited: Interfacing Art, Games and Everyday Life (pp. 151-181). (Virtual Lifeworlds). Transcript Verlag. https://doi.org/10.14361/9783839407554 -
Cinti, E., De Haro, S., Golden, M. S., Gürsoy, U., & Stoof, H. T. C. (2026). Holographic Strange Metals for Philosophers and Physicists. Foundations of Physics, 56(1), Article 8. https://doi.org/10.1007/s10701-025-00907-5 -
Franco, R. (2026). “Controlling the keys to the Golden City”: The payment ecosystem and the regulation of adult webcamming and subscription-based fan platforms. New Media & Society, 28(2), 879-898. https://doi.org/10.1177/14614448241303465 -
Pereira, G. (2026). WhatsApp in Latin America. In G. Goggin, & L. Hjorth (Eds.), The Routledge Companion to Mobile Media (2nd ed., pp. 359-370). Routledge. https://doi.org/10.4324/9781003166016-44
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