Search results
Results: 21
Number of items: 21
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Admiraal, W. F., Akkerman, S., Huizenga, J. C., & van Zeijts, H. (2009). Location-based technology and game-based learning in secondary education: learning about medieval Amsterdam. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital cityscapes: merging digital and urban playspaces (pp. 302-320). (Digital formations; No. 57). Peter Lang.
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Huizenga, J., Admiraal, W., Akkerman, S., & ten Dam, G. (2009). Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25(4), 332-344. https://doi.org/10.1111/j.1365-2729.2009.00316.x
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Groenendijk, T., Huizenga, J., & Toorenaar, A. (2009). Lessen in mediawijsheid: onderzoek naar effecten van lessen in mediawijsheid en ICT in het kunstonderwijs. Kennisnet. http://onderzoek.kennisnet.nl/onderzoeken/rendement/lesseninmediawijsheid -
Huizenga, J., Admiraal, W. F., Akkerman, S., & ten Dam, G. (2008). Cognitive and affective effects of learning History by playing a mobile game. In M. Stanfield, & T. Connolly (Eds.), The 2nd European Conference on Games Based Learning: ECGBL 2008 (pp. 207-212). Academic Publishing International. http://www.ilo.uva.nl/homepages/wilfried/docs/ECGBL_2008_Huizenga%20etal.pdf
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Huizenga, J., Admiraal, W., Akkerman, S., & ten Dam, G. (2007). Learning history by playing a mobile city game. In D. Remenyi (Ed.), Proceedings of the 1st European Conference on Game-Based Learning (ECGBL) October 2007, University of Paisley, Paisley, Scotland (pp. 127-134). Academic Conferences Limited.
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