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Results: 28
Number of items: 28
  • Open Access
    Nieborg, D. B., & Helmond, A. (2019). The political economy of Facebook’s platformization in the mobile ecosystem: Facebook Messenger as a platform instance. Media, Culture & Society, 41(2), 196-218. https://doi.org/10.1177/0163443718818384
  • Open Access
    Poell, T., Nieborg, D., & van Dijck, J. (2019). Platformisation. Internet Policy Review, 8(4). https://doi.org/10.14763/2019.4.1425
  • Open Access
    Helmond, A., Nieborg, D. B., & van der Vlist, F. N. (2019). Facebook’s evolution: development of a platform-as-infrastructure. Internet Histories, 3(2), 123-146. https://doi.org/10.1080/24701475.2019.1593667
  • Open Access
    van Dijck, J., Nieborg, D., & Poell, T. (2019). Reframing platform power. Internet Policy Review, 8(2). https://doi.org/10.14763/2019.2.1414
  • Open Access
    Nieborg, D. B., & Poell, T. (2018). The platformization of cultural production: Theorizing the contingent cultural commodity. New Media & Society, 20(11), 4275-4292 . https://doi.org/10.1177/1461444818769694
  • Open Access
    Helmond, A., Nieborg, D. B., & van der Vlist, F. N. (2017). The Political Economy of Social Data: A Historical Analysis of Platform–Industry Partnerships. In 8th International Conference on Social Media & Society: Social Media for Good or Evil : Toronto, Canada, July 28-30, 2017 Article 38 The Association for Computing Machinery. https://doi.org/10.1145/3097286.3097324
  • Nieborg, D. B., & de Kloet, J. (2016). A Patchwork of Potential: A Survey of the European Game Industry. In A. Fung (Ed.), Global Game Industries and Cultural Policy (pp. 201-226). (Palgrave Global Media Policy and Business). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-40760-9_10
  • Open Access
    Nieborg, D., & Hermes, J. (2016). Games, gamification en sociale media: Lerend spelen en spelend leren. In P. Smeyers, S. Ramaekers, R. van Goor, & B. Vanobbergen (Eds.), Inleiding in de pedagogiek. - Deel 1: Thema's en basisbegrippen (pp. 221-234). Boom.
  • Open Access
    Nieborg, D. B. (2015). Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. Social Media + Society, 1(2). https://doi.org/10.1177/2056305115621932
  • Open Access
    Nieborg, D. B. (2014). Prolonging the Magic: The Political Economy of the 7th Generation Console Game. Eludamos, 8(1), 47-63. http://www.eludamos.org/index.php/eludamos/article/view/vol8no1-4
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