Search results
Results: 28
Number of items: 28
-
Nieborg, D. B., & Helmond, A. (2019). The political economy of Facebook’s platformization in the mobile ecosystem: Facebook Messenger as a platform instance. Media, Culture & Society, 41(2), 196-218. https://doi.org/10.1177/0163443718818384 -
Poell, T., Nieborg, D., & van Dijck, J. (2019). Platformisation. Internet Policy Review, 8(4). https://doi.org/10.14763/2019.4.1425 -
Helmond, A., Nieborg, D. B., & van der Vlist, F. N. (2019). Facebook’s evolution: development of a platform-as-infrastructure. Internet Histories, 3(2), 123-146. https://doi.org/10.1080/24701475.2019.1593667 -
van Dijck, J., Nieborg, D., & Poell, T. (2019). Reframing platform power. Internet Policy Review, 8(2). https://doi.org/10.14763/2019.2.1414 -
Nieborg, D. B., & Poell, T. (2018). The platformization of cultural production: Theorizing the contingent cultural commodity. New Media & Society, 20(11), 4275-4292 . https://doi.org/10.1177/1461444818769694 -
Helmond, A., Nieborg, D. B., & van der Vlist, F. N. (2017). The Political Economy of Social Data: A Historical Analysis of Platform–Industry Partnerships. In 8th International Conference on Social Media & Society: Social Media for Good or Evil : Toronto, Canada, July 28-30, 2017 Article 38 The Association for Computing Machinery. https://doi.org/10.1145/3097286.3097324 -
Nieborg, D. B., & de Kloet, J. (2016). A Patchwork of Potential: A Survey of the European Game Industry. In A. Fung (Ed.), Global Game Industries and Cultural Policy (pp. 201-226). (Palgrave Global Media Policy and Business). Palgrave Macmillan. https://doi.org/10.1007/978-3-319-40760-9_10
-
Nieborg, D. B. (2015). Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. Social Media + Society, 1(2). https://doi.org/10.1177/2056305115621932 -
Nieborg, D. B. (2014). Prolonging the Magic: The Political Economy of the 7th Generation Console Game. Eludamos, 8(1), 47-63. http://www.eludamos.org/index.php/eludamos/article/view/vol8no1-4
Page 2 of 3