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Results: 60
Number of items: 60
  • Open Access
    Bolle, S. (2018). Aging in modern times: Geriatric perspectives on online information provision and multidisciplinary decision making for patients. [Thesis, fully internal, Universiteit van Amsterdam].
  • Loos, E. (2017). Exergaming: Meaningful Play for Older Adults? In J. Zhou, & G. Salvendy (Eds.), Human Aspects of IT for the Aged Population : Applications, Services and Contexts: Third International Conference, ITAP 2017, held as part of HCI International 2017, Vancouver, BC, Canada, July 9–14, 2017 : proceedings (Vol. 2, pp. 254-265). (Lecture Notes in Computer Science; Vol. 10298). Springer. https://doi.org/10.1007/978-3-319-58536-9
  • Nguyen, M. H., van Weert, J. C. M., Bol, N., Loos, E. F., Tytgat, K. M. A. J., van de Ven, A. W. H., & Smets, E. M. A. (2017). Tailoring the mode of information presentation: Effects on younger and older adults’ attention and recall of online information. Human Communication Research, 43(1), 102-126. https://doi.org/10.1111/hcre.12097
  • Open Access
    Loos, E., Ivan, L., Fernández-Ardèvol, M., Sourbati, M., Ekström, M., Wilińska, M., Carlo, S., & Schiau, I. (2017). Ageing well? A cross-country analysis of the way older people are visually represented on websites of organizations for older people. Journal of Comparative Research in Anthropology and Sociology, 8(2), 63-83. http://compaso.eu/archive/issue-2-2017-aging-from-beyond-the-skin/loss-et-al-abstract/
  • Open Access
    Loos, E., Kubiński, P., & Romero, M. (2017). The representation of older people playing a digital game in the short film 'Pony Place': A semiotic and narratological analysis. Journal of Comparative Research in Anthropology and Sociology, 8(2), 43-62. http://compaso.eu/archive/issue-2-2017-aging-from-beyond-the-skin/loos-kubinski-romero-abstract/
  • Open Access
    Zollo, S. A., & Loos, E. (2017). No hate speech movement: Evolving genres and discourses in the European online campaign to fight discrimination and racism. Observatorio, 11(2), 91-107. https://doi.org/10.15847/obsOBS11220171022
  • Loos, E., & Zonneveld, A. (2016). Silver Gaming: Serious Fun for Seniors? In J. Zhou, & G. Salvendy (Eds.), Human Aspects of IT for the Aged Population. Healthy and Active Aging: Second International Conference, ITAP 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016: proceedings. - Part II (pp. 330-341). (Lecture Notes in Computer Science; No. 9755). Springer. https://doi.org/10.1007/978-3-319-39949-2_32
  • Bol, N., van Weert, J. C. M., Loos, E. F., Romano Bergstrom, J. C., Bolle, S., & Smets, E. M. A. (2016). How are online health messages processed? Using eye tracking to predict recall of information in younger and older adults. Journal of Health Communication, 21(4), 387-396. https://doi.org/10.1080/10810730.2015.1080327
  • Vermeulen, J., Koster, M., Loos, E., & van Slobbe, M. (2016). Play and work: An introduction to sport and organization. Culture and Organization, 22(3), 199-202. https://doi.org/10.1080/14759551.2016.1169586
  • Open Access
    Bolle, S., Romijn, G., Smets, E. M. A., Loos, E. F., Kunneman, M., & van Weert, J. C. M. (2016). Older Cancer Patients’ User Experiences With Web-Based Health Information Tools: A Think Aloud Study. Journal of Medical Internet Research, 18(7), Article e208. https://doi.org/10.2196/jmir.5618
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