Search results
Results: 67
Number of items: 67
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Goggin, J. (2019). Toyetics and Novelizations: Bringing The LEGO Movie to the Page. In R. C. Hains, & S. R. Mazzarella (Eds.), Cultural Studies of Lego: More than just bricks (pp. 175-196). Palgrave Macmillan. https://doi.org/10.1007/978-3-030-32664-7_8
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Goggin, J. (2019). [Review of: E. LiPuma (2017) The Social Life of Financial Derivatives: Markets, Risk, and Time]. Journal of Cultural Economy, 12(2), 180-184. https://doi.org/10.1080/17530350.2019.1570539
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Goggin, J., & Emmanouloudis, A. (2019). The Pro Wrestling Audience as Imagined Community: Reflecting on the WWE Universe as a "Fan-Generated Narrative" Body. In C. D. Reinhard, & C. J. Olson (Eds.), Convergent Wrestling: Participatory Culture, Transmedia Storytelling, and Intertextuality in the Squared Circle (pp. 136-148). (The Cultural Politics of Media and Popular Culture). Routledge. https://doi.org/10.4324/9781351233989-11 -
Goggin, J. (2019). ''Everything is Awesome'': Spreadability and The LEGO Movie. In J. Fehrle, & W. Schäfke-Zell (Eds.), Adaptation in the Age of Media Convergence (pp. 175-202). (Transmedia: participatory culture and media convergence). Amsterdam University Press. https://doi.org/10.5117/9789462983663_CHo8 -
Goggin, J. (2018). “How Do Those Danish Bastards Sleep at Night?”*: Fan Labor and the Power of Cuteness. Games and Culture, 13(7), 747-764. https://doi.org/10.1177/1555412018760918 -
Goggin, J. (2018). Transmedia Storyworlds, Literary Theory, Games. M/C Journal, 21(1), Article 1373. http://journal.media-culture.org.au/index.php/mcjournal/article/view/1373 -
Goggin, J. (2017). Affective Marketing and the Kuteness of Kiddles. In J. Dale, J. Goggin, J. Leyda, A. P. McIntyre, & D. Negra (Eds.), The Aesthetics and Affects of Cuteness (pp. 216-234). Routledge. https://doi.org/10.4324/9781315658520
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Dale, J. P., Goggin, J., Leyda, J., McIntyre, A. P., & Negra, D. (Eds.) (2017). The Aesthetics and Affects of Cuteness. Routledge. https://doi.org/10.4324/9781315658520
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Goggin, J. (2017). Trading and Trick Taking in the Dutch Republic: Pasquin’s Wind Cards and the South Sea Bubble. In A. Levy (Ed.), Playthings in Early Modernity: Party Games, Word Games, Mind Games (1 ed., Vol. 1, pp. 191-203). (Cultures of Play, 1300-1700; Vol. 1, No. 1). Medieval Institute Publications, Western Michigan University Press.
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