Search results
Results: 21
Number of items: 21
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Huizenga, J., Admiraal, W., ten Dam, G., & Voogt, J. (2019). Mobile game-based learning in secondary education: Students' immersion, game activities, team performance and learning outcomes. Computers in Human Behavior, 99, 137-143. https://doi.org/10.1016/j.chb.2019.05.020 -
Huizenga, J. C., ten Dam, G. T. M., Voogt, J. M., & Admiraal, W. F. (2017). Teacher perceptions of the value of game-based learning in secondary education. Computers and Education, 110, 105-115. https://doi.org/10.1016/j.compedu.2017.03.008 -
Admiraal, W., Janssen, T., Huizenga, J., Kranenburg, F., Taconis, R., & Corda, A. (2014). E-assessment of student-teachers' competence as new teachers. TOJET, 13(4), 21-29. http://www.tojet.net/articles/v13i4/1343.pdf -
Admiraal, W., Huizenga, J., Heemskerk, I., Kuiper, E., Volman, M., & ten Dam, G. (2014). Gender-inclusive game-based learning in secondary education. International Journal of Inclusive Education, 18(11), 1208-1218. https://doi.org/10.1080/13603116.2014.885592 -
Huizenga, J., Admiraal, W., & ten Dam, G. (2011). Merging digital and urban play spaces: Learning by playing and creating location-based games in secondary education. In D. Gouscos, & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 703-709). Academic Publishing Limited. http://connection.ebscohost.com/c/articles/78120398/merging-digital-urban-play-spaces-learning-by-playing-creating-location-based-games-secondary-education
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Admiraal, W., Huizenga, J., Reitenbach, M., Rosenthal, S., Volman, M., & ten Dam, G. (2011). Gender differences and game-based learning in secondary education. In G. Vanthournout, L. Coertjens, V. Donche, D. Gijbels, C. Evans, E. Cools, & H. Pedrosa de Jesus (Eds.), ELSIN XVI. Proceedings of the 16th annual conference of Education, Learning, Styles, Individual differences Network. Developing learning within and across disciplines: evidence from research and practice. University of Antwerp (pp. 90-96). Tribun EU. http://webh01.ua.ac.be/linguapolis/scuati/ELSIN-proceedings.pdf -
Admiraal, W., Huizenga, J., Akkerman, S., & ten Dam, G. (2011). The concept of flow in collaborative game-based learning. Computers in Human Behavior, 27(3), 1185-1194. https://doi.org/10.1016/j.chb.2010.12.013 -
Admiraal, W. F., Akkerman, S., Huizenga, J. C., & van Zeijts, H. (2009). Location-based technology and game-based learning in secondary education: learning about medieval Amsterdam. In A. de Souza e Silva, & D. M. Sutko (Eds.), Digital cityscapes: merging digital and urban playspaces (pp. 302-320). (Digital formations; No. 57). Peter Lang.
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Huizenga, J., Admiraal, W., Akkerman, S., & ten Dam, G. (2009). Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game. Journal of Computer Assisted Learning, 25(4), 332-344. https://doi.org/10.1111/j.1365-2729.2009.00316.x
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