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Results: 19
Number of items: 19
  • Open Access
    de Waard, M., Roijers, D. M., & Bakkes, S. C. J. (2016). Monte Carlo Tree Search with Options for General Video Game Playing. In 2016 IEEE Conference on Computational Intelligence and Games (CIG 2016): Santorini, Greece, 20-23 September 2016 (pp. 47-54). IEEE. https://doi.org/10.1109/CIG.2016.7860383
  • Open Access
    Traichioiu, M., Bakkes, S., & Roijers, D. (2015). Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves. In Proceedings of the 10th International Conference on the Foundations of Digital Games: FDG 2015 : June 22-25, 2015, Pacific Grove, CA, USA Society for the Advancement of the Science of Digital Games. http://www.fdg2015.org/papers/fdg2015_paper_10.pdf
  • Open Access
    Roest, M., & Bakkes, S. (2015). Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. In Proceedings of the 10th International Conference on the Foundations of Digital Games: FDG 2015 : June 22-25, 2015, Pacific Grove, CA, USA Society for the Advancement of the Science of Digital Games. http://www.fdg2015.org/papers/fdg2015_paper_60.pdf
  • Open Access
    Blom, P. M., Bakkes, S., & Roijers, D. M. (2014). Using Facial Expressions for Personalised Gaming. In F. Grootjen, M. Otworowska, & J. Kwisthout (Eds.), BNAIC 2014 : Benelux Conference on Artificial Intelligence: proceedings of the Twenty-Sixth Benelux Conference on Artificial Intelligence : Nijmegen, November 6-7, 2014 (pp. 183-184). (BNAIC; Vol. 26). Radboud University. http://www.cs.kuleuven.be/~joost/DN/bnaic-proceedings/bnaic2014.pdf
  • Open Access
    Tan, C. T., Bakkes, S., & Pisan, Y. (2014). Inferring Player Experiences Using Facial Expressions Analysis. In K. Blackmore, K. Nesbitt, & S. P. Smith (Eds.), Fun and Games: Interactive Entertainment 2014: IE 2014: proceedings of the 10th Australian Conference on Interactive Entertainment: 2-3 December 2014: The University of Newcastle, Callaghan, Australia (pp. 7). ACM. https://doi.org/10.1145/2677758.2677765
  • Open Access
    Rietveld, A., Bakkes, S., & Roijers, D. (2014). Circuit-Adaptive Challenge Balancing in Racing Games. In 2014 IEEE Games Media Entertainment (GEM): 22-24 Oct. 2014 (pp. 14). IEEE. https://doi.org/10.1109/GEM.2014.7048075
  • Open Access
    Bakkes, S., Whiteson, S., Li, G., Vişniuc, G. V., Charitos, E., Heijne, N., & Swellengrebel, A. (2014). Challenge Balancing for Personalised Game Spaces. In 2014 IEEE Games Media Entertainment (GEM): 22-24 Oct. 2014 (pp. 10). IEEE. https://doi.org/10.1109/GEM.2014.7047971
  • Open Access
    Bakkes, S., & Whiteson, S. (2014). Design Criteria for Challenge Balancing of Personalised Game Spaces. In T. Barnes, & I. Bogost (Eds.), Proceedings of the 9th International Conference on the Foundations of Digital Games Society for the Advancement of the Science of Digital Games. http://www.fdg2014.org/papers/fdg2014_poster_02.pdf
  • Open Access
    Becht, I., & Bakkes, S. (2014). meIRL-BC: Predicting Player Positions in Video Games. In T. Barnes, & I. Bogost (Eds.), Proceedings of the 9th International Conference on the Foundations of Digital Games Society for the Advancement of the Science of Digital Games. http://www.fdg2014.org/papers/fdg2014_paper_01.pdf
  • Open Access
    Tan, C. T., Bakkes, S., & Pisan, Y. (2014). Correlation between Facial Expressions and the Game Experience Questionnaire. In Y. Pisan, N. M. Sgouros, & T. Marsh (Eds.), Entertainment Computing - ICEC 2014: 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014: proceedings (pp. 229-231). (Lecture Notes in Computer Science; Vol. 8770). Springer. https://doi.org/10.1007/978-3-662-45212-7
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