Search results
Results: 23
Number of items: 23
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Neys, J. L. D., Jansz, J., & Tan, E. S. H. (2014). Exploring persistence in gaming: the role of self-determination and social identity. Computers in Human Behavior, 37, 196-209. https://doi.org/10.1016/j.chb.2014.04.047
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van Reijmersdal, E. A., Jansz, J., Peters, O., & van Noort, G. (2013). Why girls go pink: game character identification and game-players’ motivations. Computers in Human Behavior, 29(6), 2640-2649. https://doi.org/10.1016/j.chb.2013.06.046
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van Reijmersdal, E. A., Jansz, J., Peters, O., & van Noort, G. (2010). The effects of interactive brand placements in online games on children’s cognitive, affective and conative brand responses. Computers in Human Behavior, 26(6), 1787-1794. https://doi.org/10.1016/j.chb.2010.07.006
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Jansz, J. (2008). The paratextual pleasures of reading about playing video games [Review of: I. Bogost (2007) Persuasive games: The expressive power of videogames; M. Consalvo (2007) Cheating: Gaining advantage in videogames; P. Harrigan, N. Wardrip-Fruin (2007) SecondPerson: Role-playing and story in games and playable media]. New Media & Society, 10(5), 793-801. https://doi.org/10.1177/1461444808094357
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Nikken, P., Jansz, J., & Schouwstra, S. (2007). Parents' interest in videogame ratings and content descriptors in relation to game mediation. European Journal of Communication, 22(3), 315-336. https://doi.org/10.1177/0267323107079684
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Jansz, J., & Martis, R. (2007). The Lara phenomenon: Powerful women in video games. Sex Roles, 56(3/4), 141-148. https://doi.org/10.1007/s11199-006-9158-0
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Jansz, J., & Tanis, M. (2007). The appeal of playing online first person shooters (FPS). CyberPsychology and Behavior, 10(1), 133-136. https://doi.org/10.1089/cpb.2006.9981
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