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Verhoeven, M., Polman, J. L., Zijlstra, B. J. H., & Volman, M. (2021). Creating space for agency: a conceptual framework to understand and study adolescents’ school engagement from a Funds of Identity perspective. Mind, Culture, and Activity, 28(2), 125-137. https://doi.org/10.1080/10749039.2021.1908363 -
Link, E., Baumann, E., Linn, A., Fahr, A., Schulz, P. J., & Abuzahra, M. E. (2021). Influencing Factors of Online Health Information Seeking in Selected European Countries: Analysis of Country Specifics. European Journal of Health Communication, 2(1), 29-55. https://doi.org/10.47368/ejhc.2021.002 -
van Opstal, S. E. M., Dogterom, E. J., Wagener, M. N., Aarsen, F. K., Miedema, H. S., Roelofs, P. D. D. M., van der Knaap, L. C., Fraaij, P. L. A., Stol, K., Rietman, A. B., van Gorp, E. C. M., van Rossum, A. M. C., & Utens, E. M. W. J. (2021). Neuropsychological and Psychosocial Functioning of Children with Perinatal HIV-Infection in The Netherlands. Viruses, 13(10), Article 1947. https://doi.org/10.3390/v13101947 -
Schack, L., & Witcher, A. (2021). Hostile hospitality and the criminalization of civil society actors aiding border crossers in Greece. Environment and Planning D: Society and Space, 39(3), 477-495. https://doi.org/10.1177/0263775820958709 -
Musariri, L., & Moyer, E. M. (2021). A Black Man is a Cornered Man: Migration, precarity and masculinities in Johannesburg. Gender, Place and Culture, 28(6), 888-905. https://doi.org/10.1080/0966369X.2020.1855122 -
Loecherbach, F., Welbers, K., Moeller, J., Trilling, D., & van Atteveldt, W. (2021). Is this a click towards diversity? Explaining when and why news users make diverse choices. In WebSci '21: Proceedings of the 13th ACM Web Science Conference : June 21–25, 2021, Virtual Event (pp. 282-290). Association for Computing Machinery. https://doi.org/10.1145/3447535.3462506 -
Siriaraya, P., Visch, V., Boffo, M., Spijkerman, R., Wiers, R., Korrelboom, K., Hendriks, V., Salemink, E., van Dooren, M., Bas, M., & Goossens, R. (2021). Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content. JMIR Serious Games, 9(4), Article e27953. https://doi.org/10.2196/27953
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