Meaning & inference in case of conflict

Open Access
Authors
Publication date 2008
Host editors
  • K. Balogh
Book title Proceedings of the 13th ESSLLI Student Session
Event 13th ESSLLI Student Session (Hamburg, Germany)
Pages (from-to) 65-74
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract
This paper applies a model of boundedly rational "level-k thinking" (c.f. Stahl and Wilson, 1995; Crawford, 2003; Camerer, Ho and Chong, 2004) to a classical concern of game theory: when is information credible and what shall I do with it if it is not? The model presented here extends and generalizes recent work in game-theoretic pragmatics (Stalnaker, 2006; Jäger, 2007; Benz and van Rooij, 2007). Pragmatic inference is modeled as a sequence of iterated best responses, defined here in terms of the interlocutors' epistemic states. Credibility considerations are a special case of a more general pragmatic inference procedure at each iteration step. The resulting analysis of message credibility improves on previous game-theoretic analyses, is more general and places credibility in the linguistic context where it, arguably, belongs.
Document type Conference contribution
Published at http://staff.science.uva.nl/~kbalogh/StuS13/StuS13_Proceedings.pdf
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