Augmented reality-based remote family visits in nursing homes

Open Access
Authors
  • E.A.M. Abels
  • A. Toet
  • H. Stokking
  • T. Klunder
Publication date 2021
Book title IMX 2021
Book subtitle proceedings of the 2021 ACM International Conference on Interactive Media Experiences : June 21st-23rd, 2021, New York, USA (Virtual)
ISBN (electronic)
  • 9781450383899
Event IMX '21: ACM International Conference on Interactive Media Experiences
Pages (from-to) 258–263
Publisher New York, NY: Association for Computing Machinery
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Amsterdam School of Communication Research (ASCoR)
Abstract
During the COVID-19 pandemic, many nursing homes had to restrict visitations. This had a major negative impact on the wellbeing of residents and their family members. In response, residents and family members increasingly resorted to mediated communication to maintain social contact. To facilitate high-quality mediated social contact between residents in nursing homes and remote family members, we developed an augmented reality (AR)-based communication tool. In this study, we compared the user experience (UX) of AR-communication with that of video calling, for 10 pairs of residents and family members. We measured enjoyment, spatial presence and social presence, attitudes, behavior and conversation duration. In the AR-communication condition, residents perceived a 3D projection of their remote family member onto a chair placed in front of them. In the video calling condition, the family member was shown using 2D video. In both conditions, the family member perceived the resident in the video calling mode on a 2D screen. While residents reported no differences in their UX between both conditions, family members reported higher spatial presence for the AR-communication condition compared to video-calling. Conversation durations were significantly longer during AR-communication than during video calling. We tentatively suggest that there may be (unconscious) differences in UX during AR-based communication compared to video calling.
Document type Conference contribution
Language English
Published at https://doi.org/10.1145/3452918.3465502
Downloads
3452918.3465502 (Final published version)
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