Completeness for game logic

Authors
Publication date 2019
Book title 2019 34th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS 2019)
Book subtitle Vancouver, British Columbia, Canada, 24-27 June 2019
ISBN
  • 9781728136097
ISBN (electronic)
  • 9781728136080
  • 9781728136073
Event 34th Annual ACM/IEEE Symposium on Logic in Computer Science
Pages (from-to) 307-319
Publisher Piscataway, NJ: IEEE
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract
Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs to games is mirrored by moving from Kripke models to monotone neighbourhood models. Parikh proposed a natural PDL-style Hilbert system which was easily proved to be sound, but its completeness has thus far remained an open problem. In this paper, we introduce a cut-free sequent calculus for game logic, and two cut-free sequent calculi that manipulate annotated formulas, one for game logic and one for the monotone μ -calculus, the variant of the polymodal μ -calculus where the semantics is given by monotone neighbourhood models instead of Kripke structures. We show these systems are sound and complete, and that completeness of Parikh's axiomatization follows. Our approach builds on recent ideas and results by Afshari & Leigh (LICS 2017) in that we obtain completeness via a sequence of proof transformations between the systems. A crucial ingredient is a validity-preserving translation from game logic to the monotone μ -calculus.
Document type Conference contribution
Language English
Published at https://doi.org/10.1109/LICS.2019.8785676
Other links http://www.proceedings.com/49785.html
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