Graph Games and Logic Design

Open Access
Authors
Publication date 2020
Host editors
  • F. Liu
  • H. Ono
  • J. Yu
Book title Knowledge, Proof and Dynamics
Book subtitle The Fourth Asian Workshop on Philosophical Logic
ISBN
  • 9789811522208
ISBN (electronic)
  • 9789811522205
Series Logic in Asia: Studia Logica Library
Pages (from-to) 125-146
Publisher Singapore: Springer
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract
Graph games are interactive scenarios with a wide range of applications. This position paper discusses old and new graph games in tandem with matching logics and identifies general questions behind this match. Throughout, we pursue two strands: logic as a way of analyzing existing graph games, and logic as an inspiration for designing new graph games. Our aim is modest: we propose a perspective that complements existing game-theoretic and computational ones, we raise questions, make observations, and suggest research directions—technical results are left to future work. But frankly, our main aim with this survey paper is to show that graph games are concrete, fun, easy to grasp, and yet challenging to study.
Document type Chapter
Language English
Published at https://doi.org/10.1007/978-981-15-2221-5_7
Published at https://eprints.illc.uva.nl/1659/
Downloads
2018.GraphgamesLogics (Submitted manuscript)
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