The new gatekeepers: the occupational ideology of game journalism

Authors
Publication date 2009
Book title Breaking new ground: innovation in games, play, practice and theory: proceedings of DIGRA2009 [cd-rom]
Event DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory
Pages (from-to) [1-9]
Publisher [S.l.]: DIGRA
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract
This paper will contextualize the occupational ideology of game journalism by providing a brief introduction to the political economy of game publications. The role of various industry actors (e.g. game publishers, PR agents and brand managers) will be positioned against those of the peripheral industry (e.g. critics, journalists, and editors). Because the game industry is the principal advertiser for many game publications, and because of its tight grip on the most valuable source material, i.e. (early) access to games and restricted insider information, the job of a game journalist consists in many ways of balancing acts between a perceived loyalty to the reading public and a dependency on industry material.
Document type Conference contribution
Published at http://www.digra.org/dl/db/09287.29284.pdf
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