Engaging Casual Games That Frustrate You An Exploration on Understanding Engaging Frustrating Casual Games
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| Publication date | 2015 |
| Book title | Proceedings of the 10th International Conference on the Foundations of Digital Games |
| Book subtitle | FDG 2015 : June 22-25, 2015, Pacific Grove, CA, USA |
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| Event | 10th International Conference on the Foundations of Digital Games |
| Number of pages | 9 |
| Publisher | Society for the Advancement of the Science of Digital Games |
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| Abstract |
This paper is an exploration on why is it possible to have gameplay experiences that are perceived to be simultane-ously engaging and frustrating. Particularly, the paper leverages psychological theories on rewards, frustration, and its neurobiology. In the paper (1) distinct types of (posi-tive) frustration are informally classified. (2) The neurobi-ology of rewards is explained in the casual gaming context, in combination with the idea that neurobiologically wanting something does not imply liking it. (3) The game-design principles of slot machines are stated in the context of ad-diction, and linked to design principles in casual games. (4) The previous perspectives are synthesised into a case study in which the casual game Flappy Bird is analysed through the lens of neurobiology and findings from research on cog-nitive biases. Derived from the presented perspectives and the investigated psychological theories, we suggest that a potent explanation for some games being perceived as simul-taneously engaging and frustrating, is a (purposely?) disso-ciated neural activation of the liking- and wanting-pathways. That is, the current state of psychological literature suggests that in engaging frustrating casual games, the neurobiolog-ical conditions may be created in which, informally speak-ing, the dopaminergic wanting-pathways are being stimu-lated (e.g., via operant conditioning and the effects of near misses), while the liking-pathways are not being stimulated. We discuss that such behavioural conditioning may be en-forced via several important cognitive biases. Indeed, this calls for drawing another parallel between drug addiction, and play behaviour in which liking may be barely exhibited (cf. [16, 38, 40]).
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| Document type | Conference contribution |
| Note | Nominated for the Best Paper Award. |
| Language | English |
| Published at | http://www.fdg2015.org/papers/fdg2015_paper_60.pdf |
| Other links | http://www.fdg2015.org/proceedings.html |
| Downloads |
roest-bakkes-2015[1]
(Final published version)
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