Visual rationalizations in deep reinforcement learning for Atari games
| Authors |
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| Publication date | 2018 |
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| Book title | 30th Benelux Conference on Artificial Intelligence |
| Book subtitle | BNAIC 2018 Preproceedings : November 8-9, 2018, Jheronimus Academy of Data Science (JADS), 's-Hertogenbosch, The Netherlands |
| Series | BNAIC |
| Event | 30th Benelux Conference on Artificial Intelligence, BNAIC 2018 |
| Pages (from-to) | 315-329 |
| Publisher | 's-Hertogenbosch: Jheronimus Academy of Data Science |
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| Abstract |
Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance of producing a justification for an observed action, which could be applied to a black-box decision agent.
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| Document type | Conference contribution |
| Language | English |
| Related publication | Visual rationalizations in deep reinforcement learning for Atari games |
| Downloads |
Visual rationalizations in deep reinforcement learning for Atari games
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