Children’s responses to advergames: the role of game and child characteristics

Open Access
Authors
Publication date 2011
Host editors
  • M. Eisend
  • T. Langner
Book title The 10th ICORIA 2011 Berlin: June 23rd-25th 2011: conference programme [DVD]
Event 10th International Conference on Research in Advertising (ICORIA)
Publisher European Advertising Academy
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Amsterdam School of Communication Research (ASCoR)
Abstract
This study examined the effects of three factors typically associated with advergames: brand prominence, game involvement, and children’s (limited) persuasion knowledge on cognitive and affective responses. An experiment among 7 to 12 year old children (N = 104) showed that brand prominence led to increased brand recall and recognition, whereas game involvement led to more positive brand attitudes. The effect of game involvement was mediated by game attitude. Finally, our study revealed that persuasion knowledge (i.e. knowledge of the commercial source of the game and its persuasive intent) did not influence cognitive or affective responses to the brand or game.
Document type Conference contribution
Language English
Downloads
356810.pdf (Final published version)
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