Explicit knowledge programming for computer games

Authors
Publication date 2008
Host editors
  • C. Darken
  • M. Mateas
Book title Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008)
ISBN
  • 9781577353911
Event Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), Stanford, CA, USA
Pages (from-to) 138-143
Publisher Menlo Park, CA: AAAI Press
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we call explicit knowledge programming. We motivate the use of this approach, and describe a simple implementation based upon it. A survey of recent literature and computer games illustrates its novelty
Document type Conference contribution
Published at http://www.aaai.org/Library/AIIDE/2008/aiide08-023.php
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