| Authors |
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| Publication date |
2008
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| Host editors |
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| Book title |
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008)
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| ISBN |
|
| Event |
Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008), Stanford, CA, USA
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| Pages (from-to) |
138-143
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| Publisher |
Menlo Park, CA: AAAI Press
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| Organisations |
-
Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
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| Abstract |
The main aim of this paper is to raise awareness of higher-order knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number of existing game genres, especially those involving social interaction, are natural fields of application for an approach we call explicit knowledge programming. We motivate the use of this approach, and describe a simple implementation based upon it. A survey of recent literature and computer games illustrates its novelty
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| Document type |
Conference contribution
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| Published at |
http://www.aaai.org/Library/AIIDE/2008/aiide08-023.php
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