The appeal of playing online first person shooters (FPS)
| Authors |
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|---|---|
| Publication date | 02-2007 |
| Journal | CyberPsychology and Behavior |
| Volume | Issue number | 10 | 1 |
| Pages (from-to) | 133-136 |
| Organisations |
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| Abstract |
First Person Shooter Games (FPSG) such as Counter Strike are
often the subject of public concern. Surprisingly, there is no published
research available about playing these games. We conducted an
exploratory Internet survey (n 5 751) in order to gather
information about who the players of online first person shooters are,
and why they spend time on playing this particular kind of video game.
The results of our survey on the one hand confirmed the stereotype of
the gamer as it is often presented in popular media: the players of
online FPS were indeed almost exclusively young men (mean age about 18
years) who spend a lot of their leisure time on gaming (about 2.6 h per
day). We also found that the most committed gamers, that is, the ones
who were members of a (semi)professional clan, scored highest on motives
with respect to competition, and challenge in comparison with members
of amateur clans and online gamers who had not joined a clan. On the
other hand, our results cast doubt on the accuracy of the stereotype.
This study showed clearly that online FPSG are not played in isolation.
More than 80% of our respondents were member of a clan. Also, the
regression analysis showed that the social interaction motive was the
strongest predictor of the time actually spend on gaming.
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| Document type | Article |
| Language | English |
| Published at | https://doi.org/10.1089/cpb.2006.9981 |
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