Challenging Binaries in Posthuman Worlds An Analysis of Lu Yang's The Great Adventure of Material World

Open Access
Authors
Publication date 2022
Journal Screen Bodies
Volume | Issue number 7 | 1
Pages (from-to) 79-92
Number of pages 14
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract
The Material World Knight is an anime-style superhero from Lu Yang’s artwork The Great Adventure of Material World—Game Film (2020) who battles oppressive binary systems on his quest for transcendence. This article uses discourse and visual analysis to study how this short film employs references to Buddhist philosophy and Japanese anime to reconceptualize subjectivity. The study draws on posthuman theory by Rosi Braidotti and Donna Haraway to show how the artwork produces a post-dualist, posthuman, relational concept of subjectivity while also complicating any straightforward interpretations in favor of maintaining complexity and “staying with the trouble.”
Document type Article
Language English
Published at https://doi.org/10.3167/screen.2022.070105
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