Parity Games and Automata for Game Logic
| Authors | |
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| Publication date | 2018 |
| Host editors |
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| Book title | Dynamic Logic. New Trends and Applications |
| Book subtitle | First International Workshop, DALI 2017, Brasilia, Brazil, September 23-24, 2017 : proceedings |
| ISBN |
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| ISBN (electronic) |
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| Series | Lecture Notes in Computer Science |
| Event | 1st International Workshop Dynamic Logic. New Trends and Applications |
| Pages (from-to) | 115-132 |
| Publisher | Cham: Springer |
| Organisations |
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| Abstract |
Parikh’s game logic is a PDL-like fixpoint logic interpreted on monotone
neighbourhood frames that represent the strategic power of players in
determined two-player games. Game logic translates into a fragment of
the monotone μ-calculus,
which in turn is expressively equivalent to monotone modal automata.
Parity games and automata are important tools for dealing with the
combinatorial complexity of nested fixpoints in modal fixpoint logics,
such as the modal μ-calculus.
In this paper, we (1) discuss the semantics a of game logic over
neighbourhood structures in terms of parity games, and (2) use these
games to obtain an automata-theoretic characterisation of the fragment
of the monotone μ-calculus
that corresponds to game logic. Our proof makes extensive use of
structures that we call syntax graphs that combine the ease-of-use of
syntax trees of formulas with the flexibility and succinctness of
automata. They are essentially a graph-based view of the alternating
tree automata that were introduced by Wilke in the study of modal μ-calculus.
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| Document type | Conference contribution |
| Language | English |
| Published at | https://doi.org/10.1007/978-3-319-73579-5_8 |
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