Beyond Task Success: A Closer Look at Jointly Learning to See, Ask, and GuessWhat

Open Access
Authors
Publication date 2019
Host editors
  • J. Burstein
  • C. Doran
  • T. Solorio
Book title The 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies
Book subtitle NAACL HLT 2019 : proceedings of the conference : June 2-June 7, 2019
ISBN (electronic)
  • 9781950737130
Event 2019 Conference of the North American Chapter of the Association for Computational Linguistics
Volume | Issue number 1
Pages (from-to) 2578-2587
Publisher Stroudsburg, PA: The Association for Computational Linguistics
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract
We propose a grounded dialogue state encoder which addresses a foundational issue on how to integrate visual grounding with dialogue system components. As a test-bed, we focus on the GuessWhat?! game, a two-player game where the goal is to identify an object in a complex visual scene by asking a sequence of yes/no questions. Our visually-grounded encoder leverages synergies between guessing and asking questions, as it is trained jointly using multi-task learning. We further enrich our model via a cooperative learning regime. We show that the introduction of both the joint architecture and cooperative learning lead to accuracy improvements over the baseline system. We compare our approach to an alternative system which extends the baseline with reinforcement learning. Our in-depth analysis shows that the linguistic skills of the two models differ dramatically, despite approaching comparable performance levels. This points at the importance of analyzing the linguistic output of competing systems beyond numeric comparison solely based on task success.
Document type Conference contribution
Language English
Published at https://doi.org/10.18653/v1/N19-1265
Other links https://vimeo.com/361582708
Downloads
N19-1265 (Final published version)
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