Serious games in surgical education

Open Access
Authors
  • M. Graafland
Supervisors
  • W.A. Bemelman
Cosupervisors
  • M.P. Schijven
Award date 19-11-2014
ISBN
  • 9789461695680
Number of pages 223
Organisations
  • Faculty of Medicine (AMC-UvA)
Abstract
Videogames are becoming part of our everyday lives. The common image of the average gamer - a twelve-year old boy killing mystical dwarves in his parents’ attic - stands in stark contrast to the emerging serious games, videogames developed for useful purposes in life.
Serious (or applied) games are considered promising tools to improve the healthcare system: they have been designed to induce healthy behaviour, facilitate treatment of disease and educate medical professionals in a playful manner.
Serious games have the potential to train surgical professionals in dexterity and subtle eye-hand coordination, as well as procedural, cognitive and social skills. This thesis explores whether serious games can be considered valid and useful training tools for surgical professionals and seeks purposes to which they can be applied.
Document type PhD thesis
Note Research conducted at: Universiteit van Amsterdam
Language English
Downloads
Permalink to this page
cover
Back