SceneTeller: Language-to-3D Scene Generation

Open Access
Authors
Publication date 2025
Host editors
  • A. Leonardis
  • E. Ricci
  • S. Stefan
  • O. Russakovsky
  • T. Sattler
  • G. Varol
Book title Computer Vision – ECCV 2024
Book subtitle 18th European Conference, Milan, Italy, September 29–October 4, 2024 : proceedings
ISBN
  • 9783031730122
ISBN (electronic)
  • 9783031730139
Series Lecture Notes in Computer Science
Volume | Issue number LXXXV
Pages (from-to) 362–378
Publisher Cham: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with professional software, making it hardly accessible for layman users. However, recent advances in generative AI have established solid foundation for democratizing 3D design. In this paper, we propose a pioneering approach for text-based 3D room design. Given a prompt in natural language describing the object placement in the room, our method produces a high-quality 3D scene corresponding to it. With an additional text prompt the users can change the appearance of the entire scene or of individual objects in it. Built using in-context learning, CAD model retrieval and 3D-Gaussian-Splatting-based stylization, our turnkey pipeline produces state-of-the-art 3D scenes, while being easy to use even for novices. Our project page is available at https://sceneteller.github.io/.
Document type Conference contribution
Language English
Published at https://doi.org/10.1007/978-3-031-73013-9_21
Downloads
SceneTeller (Final published version)
Supplementary materials
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