GAMYGDALA: an Emotion Engine for Games
| Authors |
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| Publication date | 2014 |
| Journal | IEEE Transactions on Affective Computing |
| Volume | Issue number | 5 | 1 |
| Pages (from-to) | 32-44 |
| Number of pages | 15 |
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| Abstract |
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach proposes a solution that is positioned between event coding of affect, where individual events have predetermined annotated emotional consequences for NPCs, and a full blown cognitive appraisal model. Instead, for an NPC that needs emotions the game developer defines goals and annotates game events with a relation to these goals. Based on this input, GAMYGDALA produces an emotion for that NPC according to the well-known OCC model. In this paper we provide evidence for the following: GAMYGDALA provides black-box Game-AI independent emotion support, is efficient for large numbers of NPCs, and is psychologically grounded.
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| Document type | Article |
| Language | English |
| Published at | https://doi.org/10.1109/T-AFFC.2013.24 |
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