GAMYGDALA: an Emotion Engine for Games

Authors
Publication date 2014
Journal IEEE Transactions on Affective Computing
Volume | Issue number 5 | 1
Pages (from-to) 32-44
Number of pages 15
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach proposes a solution that is positioned between event coding of affect, where individual events have predetermined annotated emotional consequences for NPCs, and a full blown cognitive appraisal model. Instead, for an NPC that needs emotions the game developer defines goals and annotates game events with a relation to these goals. Based on this input, GAMYGDALA produces an emotion for that NPC according to the well-known OCC model. In this paper we provide evidence for the following: GAMYGDALA provides black-box Game-AI independent emotion support, is efficient for large numbers of NPCs, and is psychologically grounded.
Document type Article
Language English
Published at https://doi.org/10.1109/T-AFFC.2013.24
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