Social Network Games with Obligatory Product Selection

Open Access
Authors
Publication date 17-07-2013
Journal Electronic Proceedings in Theoretical Computer Science
Event Fourth International Symposium on Games, Automata, Logics and Formal Verification, 2013 (GandALF 4)
Volume | Issue number 119
Pages (from-to) 180-193
Organisations
  • Interfacultary Research - Institute for Logic, Language and Computation (ILLC)
Abstract
Recently, Apt and Markakis introduced a model for product adoption in social networks with multiple products, where the agents, influenced by their neighbours, can adopt one out of several alternatives (products). To analyze these networks we introduce social network games in which product adoption is obligatory.
We show that when the underlying graph is a simple cycle, there is a polynomial time algorithm allowing us to determine whether the game has a Nash equilibrium. In contrast, in the arbitrary case this problem is NP-complete. We also show that the problem of determining whether the game is weakly acyclic is co-NP hard.
Using these games we analyze various types of paradoxes that can arise in the considered networks. One of them corresponds to the well-known Braess paradox in congestion games. In particular, we show that social networks exist with the property that by adding an additional product to a specific node, the choices of the nodes will unavoidably evolve in such a way that everybody is strictly worse off.
Document type Article
Note In: Proceedings Fourth International Symposium on Games, Automata, Logics and Formal Verification : Borca di Cadore, Dolomites, Italy, 29-31th August 2013. Edited by: Gabriele Puppis and Tiziano Villa
Language English
Published at https://doi.org/10.4204/EPTCS.119.16
Published at https://arxiv.org/abs/1305.5050v3
Other links http://eptcs.web.cse.unsw.edu.au/content.cgi?GANDALF2013
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