Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information

Open Access
Authors
Publication date 18-07-2025
Journal iScience
Article number 112831
Volume | Issue number 28 | 7
Number of pages 17
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
  • Interfacultary Research - Institute for Advanced Study (IAS)
Abstract
Common-pool resources (CPRs), including fisheries and the atmosphere, are critical for ecological, social, and economic sustainability but are easily overused. We use an agent-based model to investigate how social networks shape resource extraction outcomes. Networks with highly visible nodes can create a “majority illusion” in which most users believe high-intensity extraction is dominant, even if it is not. This misperception can push the entire population toward one of two possible states: an abundant, high-welfare resource or a depleted, low-welfare one. Aligning users’ environmental impact with their visibility can mitigate this effect and steer the system toward a single, predictable outcome. These results suggest that network-based policies, such as reshaping information flows, particularly targeting high-impact hubs, could help stabilize cooperative behaviors and encourage sustainable management of CPRs, reducing the risk of tragedy-of-the-commons scenarios.
Document type Article
Language English
Published at https://doi.org/10.1016/j.isci.2025.112831
Other links https://doi.org/10.5281/zenodo.10657828 https://doi.org/10.5281/zenodo.10566362 https://www.scopus.com/pages/publications/105008554508
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