Majority illusion drives the spontaneous emergence of alternative states in common-pool resource games with network-based information
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| Publication date | 18-07-2025 |
| Journal | iScience |
| Article number | 112831 |
| Volume | Issue number | 28 | 7 |
| Number of pages | 17 |
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| Abstract |
Common-pool resources (CPRs), including fisheries and the atmosphere, are critical for ecological, social, and economic sustainability but are easily overused. We use an agent-based model to investigate how social networks shape resource extraction outcomes. Networks with highly visible nodes can create a “majority illusion” in which most users believe high-intensity extraction is dominant, even if it is not. This misperception can push the entire population toward one of two possible states: an abundant, high-welfare resource or a depleted, low-welfare one. Aligning users’ environmental impact with their visibility can mitigate this effect and steer the system toward a single, predictable outcome. These results suggest that network-based policies, such as reshaping information flows, particularly targeting high-impact hubs, could help stabilize cooperative behaviors and encourage sustainable management of CPRs, reducing the risk of tragedy-of-the-commons scenarios.
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| Document type | Article |
| Language | English |
| Published at | https://doi.org/10.1016/j.isci.2025.112831 |
| Other links | https://doi.org/10.5281/zenodo.10657828 https://doi.org/10.5281/zenodo.10566362 https://www.scopus.com/pages/publications/105008554508 |
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Majority illusion drives the spontaneous emergence
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