| Authors |
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| Publication date |
2016
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| Host editors |
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| Book title |
Global Game Industries and Cultural Policy
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| ISBN |
-
9783319821757
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9783319407593
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| ISBN (electronic) |
|
| Series |
Palgrave Global Media Policy and Business
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| Pages (from-to) |
201-226
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| Publisher |
Cham: Palgrave Macmillan
|
| Organisations |
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Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
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| Abstract |
Nieborg and de Kloet surveys the expansion of the game industry in Europe and argue that what binds national game industries within the European Union is cooperation on a cultural and policy level. The chapter shows government’s creative-industry policies have played a vital role in the industry’s ascendance. Numerous government-issued reports have quantified the volume of the Dutch game industry and as well as its growth potential. Yet, less attention has been paid to how this growth has come to be and its implications for issues of labor security.
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| Document type |
Chapter
|
| Language |
English
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| Published at |
https://doi.org/10.1007/978-3-319-40760-9_10
|
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