- Preference Dynamics in Games with Short Sight
- Applied Mathematics and Computation
- Pages (from-to)
- Document type
- Interfacultary Research Institutes
- Institute for Logic, Language and Computation (ILLC)
We study preference dynamics in extensive games with short sight. To do so, first, we represent the priority structure as a partial-ordered priority graph instead of a linear-ordered sequence. By introducing priority graph to extensive games, we obtain the definition of prioritized games and graph-induced preference. Second, in order to deal with the situation in which a player only has incomplete information about the relevant properties and she has to decide her preference, we introduce beliefs and define belief-based preference. We propose an algorithm for such games and further explore its relationship with heuristic search algorithm in AI. Third, we investigate preference dynamics in games with regard to the changes in three kinds of triggers: priority graph, belief, and sight. We show how these changes lead to changes in preference.
- go to publisher's site
If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons. In case of a legitimate complaint, the Library will make the material inaccessible and/or remove it from the website. Please Ask the Library, or send a letter to: Library of the University of Amsterdam, Secretariat, Singel 425, 1012 WP Amsterdam, The Netherlands. You will be contacted as soon as possible.