- The Idiap Wolf corpus: exploring group behaviour in a competitive role-playing game
- 2010 ACM Multimedia Conference (MM '10), Firenze, Italy
- Book/source title
- MM '10: proceedings of the ACM Multimedia 2010 International Conference: October 25-29, 2010, Firenze, Italy
- Pages (from-to)
- New York, NY: Association for Computing Machinery
- Document type
- Conference contribution
- Faculty of Science (FNWI)
- Informatics Institute (IVI)
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing game. Four groups of 8-12 people were recorded. In total, just over 7 hours of interactive conversational data was collected. The data has been annotated in terms of the roles and outcomes of the game. There are 371 examples of different roles played over 50 games. Recordings were made with headset microphones, an 8-microphone array, and 3 video cameras and are fully synchronised. The novelty of this data is that some players have deceptive roles and the participants do not know what roles other people play.
- go to publisher's site
If you believe that digital publication of certain material infringes any of your rights or (privacy) interests, please let the Library know, stating your reasons. In case of a legitimate complaint, the Library will make the material inaccessible and/or remove it from the website. Please Ask the Library, or send a letter to: Library of the University of Amsterdam, Secretariat, Singel 425, 1012 WP Amsterdam, The Netherlands. You will be contacted as soon as possible.