- Virtual Mirror gaming in libraries
- Workshop on Bodily Expressions for Control and Adaptation of Games (ECAG'08), Amsterdam, the Netherlands
- Book/source title
- Facial and bodily expressions for control and adaptation of games (ECAG 2008)
- Pages (from-to)
- Enschede: Centre for Telematics and Information Technology (CTIT)
- Document type
- Conference contribution
- Faculty of Science (FNWI)
- Informatics Institute (IVI)
This paper presents a study on a natural interface game in the context of a library. We developed a camera-based Virtual Mirror (VM) game, in which the player can see himself on the screen as if he looks at a mirror image. We present an overview of the different aspects of VM games and technologies that can be used. For this study a novel framework and prototype game VMQuiz was developed. The prototype was used to evaluate the difference in experienced enjoyment between gaming via our camera interface, and a traditional mouse based interface. The results from the evaluation show that children like playing games in the library and like book related games. The VM game was not experienced to be more enjoyable than the mouse version.
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