faculteit: "FNWI" en publicatiejaar: "2009"
| Auteur||Ivan Joghi|
|Titel||Design of social software : Differences and similarities between passive and active users of social software|
|Begeleiders||A.C.C. Gruijters, W. Jansweijer|
|Faculteit||Faculteit der Natuurwetenschappen, Wiskunde en Informatica|
|Opleiding||FNWI BSc Informatiekunde|
|Samenvatting||Social software has been more popular in the recent years, even for businesses the role of social software becomes more important. The design of social software is not a big success, many projects end in failure to do the lack of participation. The designers do not have guidelines or user information to create and develop the software the meet the user requirements. It has been proven that if the user does not have the correct tools and motivation the social software will not be a success.
Social software makes use of two important elements which need to meet the user requirement, the practice and identity. The users should have be able to have some form of entertainment, learning or to expend the user network (friends). The practice means that the user should be able to express him- or herself trough the software. This can be achieved by tools and functions.
The role of identity has been clarified by Idema (2008), however no empirical testing was done to see who the users are of social software. Many of the relations indentified by Idema (2008) were of a “designer nature”, meaning that he made a model from the perspective of a designer. Differences and similarities between users were not specified by Idema (2008), so that the design of social software could not be structured to meet the goals of specific users based on his work alone. This research sought clarification by measuring the differences and similarities between users of social software.
After concluding that there are some differences when it comes to making active and passive groups, it could result that it is possible that various user interfaces would benefit social software. Idema (2008) was correct about part of identity being a very important factor in the design of social software. The tools which are given to the user are of great importance to the success of the social software. There are key differences between users and their online identity as shown throughout the thesis. With all the information gathered there are recommendations done for further research in chapter 8.|
|Soort document|| scriptie bachelor|
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